Tag: act 3

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  • Act 3: Facing the Flopdoogle

    In the [[The Fallen Tower | Fallen Tower Inn]] the next morning, the party overhear a few pieces of gossip. First, the Clockwork Carnival has been temporarily closed, although no one seems to know why. Second, three fishermen have been violently murdered. …

  • Act 3: Suspicion in Stradesberry

    In the afternoon, the party arrive at [[Stradesberry | Stradesberry]], a thriving fishing town in the middle of the Evermoors. The town is completely surrounded by a 10-foot high cobblestone wall, and the party must go through a rigorous customs check …

  • Act 3: The Rugrats in the Rink

    The party head for the tailor's shop that [[:edgar-halfwhistle | Edgar Halfwhistle]] recommended. The show owner, a dwarf named Shappi, has a few ready-made gowns but only one suit anywhere near large enough to fit [[:unruhk | Unruhk]]. Unruhk tries on …

  • Act 3: Grandstanding at the Gala

    [[:pod-cinderbloom | Pod]] "Hex Files" Cinderbloom is the leader of the Magic Misfits derby team, whose clubhouse is located in the penthouse of Cinderbloom Tower. [[:aribi-bibi-bumpus | Aribi]] introduces herself as "A Cute Trauma," and quickly convinces …

  • Act 3: Adorations and Aberrations

    [[:unruhk | Unruhk]] helps the Correlio house servants carry an unconscious [[:edgar-halfwhistle | Edgar Halfwhistle]] to a nearby guest room where he can recover. The gala begins to disperse not long after Edgar's tumble, and the adventurers return to …

  • Act 3: Books in the Basement

    The party discover a building upon one of the larger outcroppings in the subterranean water. They enter the front door and find a lounge with expensive but somewhat tasteless-looking furniture. They continue to explore, venturing into a hallway that is …